Ncloth maya 2017
You can also create polygon shells from Paint Effects strokes by using Modify > Convert > Paint Effects to Polygons. You can create polygon shells by combining polygon objects using Mesh > Combine. Input meshes must be made from two or more polygon shells before being converted to nCloth. Smaller shells need higher Rigidity or Deform Resistance. To maintain the rigidity of the individual shells, ensure that the nCloth object's Rigidity and/or Deform Resistance is set to a value enough value. When Use Polygon Shells is on, there are no self-collisions within each shell. You cannot specify individual attribute values for each polygon shell. The specified Rigidity and Deform Resistance values are set globally on all the nCloth object's shells. The shells then behave as individual rigid objects in a simulation.įor the shells to behave as rigid objects, your nCloth object must have a Rigidity or Deform Resistance value greater than 0. When on, Rigidity and Deform Resistance are applied to the individual polygon shells of your nCloth mesh. You can use this setting to make your nCloth strong and rigid like a soft-top on a convertible car, or you can set a low resistance so your nCloth deforms to create a dent in a pillow when a character’s head rests on it. This value determines the degree to which deformations and collisions during simulation impact the nCloth surface. Specifies how much the current nCloth object wants to maintain its current shape. A value of 1 makes the nCloth act as a rigid body, while a value between 0-1 makes a hybrid between cloth and rigid body. Specifies how much the current nCloth object wants to act as a rigid body. Use Restitution Tension to simulate a substance like silly putty being stretched. When no forces are acting upon the nCloth, specifies how far the links in the current nCloth object can stretch before they can no longer return to their rest lengths. When you combine Restitution Angle with Bend Resistance, you can simulate deforming metals. When no forces are acting upon the nCloth, specifies how far the current nCloth object can bend across an edge before it can no longer go back to its rest angle. In addition, shear resistance can be slow to calculate. Stretch Resistance and Compression Resistance keep the cloth from shearing. In general, with nCloth cross links, no Shear Resistance value is required. In most cases, the default value of 0 is acceptable. Shearing causes nCloth to stretch in an unequal fashion, causing distortion. Shear Resistance is similar to Stretch Resistance, but is applied to the geometry along the cross links between particles in an nCloth mesh. Specifies the amount the current nCloth object resists shear.
A high Bend Angle Dropoff causes an nCloth to resist bending at higher angles more than at lower angles (such as when an nCloth is nearly flat). Specifies how Bend Resistance changes with the angle of the current nCloth object’s bend. A high bend resistance makes your nCloth stiff, so that it won’t bend and hang off the edge of a surface, while a low bend resistance allows your nCloth to act like a tablecloth hanging over the edge of the table underneath. Specifies the amount the nCloth object resists bending across edges when under strain. A Compression Resistance of 0.0 makes the current nCloth’s links behave like rubber bands, rather than springs. Having more compression than stretch keeps the structure of the current nCloth from becoming rigid, while at the same time keeping it from stretching.
A low compression resistance makes your nCloth crumple under pressure, like crinoline, while a high compression resistance makes your nCloth resist crumpling. Compression resistance is the force applied to the current nCloth’s links when they are less than their rest lengths. Specifies the amount the current nCloth object resists compression. A low stretch resistance makes your nCloth stretchy, like spandex, while a high stretch resistance makes your nCloth tight, like burlap. Stretch is applied to the geometry along the linear links between particles in an nCloth mesh.
Stretch resistance is the force applied to the current nCloth’s links when they are more than their rest lengths. Specifies the amount the current nCloth object resists stretching when under tension.